Patch 11 Notes Lol

League of Legends

I seek Knowledge. The most valuable resource of all.Damn you re fast.

The rank 5 Champion Mastery emote is now visible to the enemy team

W and E no longer grant passive stacks / trigger cooldown effects if he casts them just as the target dies.

WHOOPS Fixed a bug where Ryze could use W - Rune Prison and E - Spell Flux on a dying target to build passive stacks without completing the spellcast or using mana

Well, umm. it s nice to see that Ryze got a bug fix so that he s not insanely overbearing in lane.

Oh what am I saying WHERE THE f ARE THE RYZE NERFS.

There was Old World Blues, and New World Hope. And hope ruled the day at Big MT.

History of the Moon: https://www.youtube.com/watch.v zfoyFvvJaZM Just tossin a little love over to Kha Zix s isolation radius. Kay-Z doesn t have ways of naturally isolating his opponents, so we re looking for a middle-ground between killing you right next to your support and opportunistically catching people out of position.

Anything that comes out of Annie that you try and spread on toast just gets you arrested. - SeizureGoat

wow they buffed kha and could malph be a decent jungle now.

If you read this signature, then that meant that I had control of what you read for 5 SECONDS..

I don t think the LCS match of Ryze blowing up Maokai was even a week ago, and I m also pretty sure nobody was saying crap about him before that.

You, sir, are a noob greater than colon hyphen left parenthesis.

What the f at the Ashe nerf beatdown

They said they should have it in 5.12.

I seek Knowledge. The most valuable resource of all.R - Pyroclasm

newNO STOPPING ME If Pyroclasm s original target becomes untargetable during its travel time, it will seek out a different target rather than just fizzling out on the spot

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How did I miss that. This is massive.

Anything that comes out of Annie that you try and spread on toast just gets you arrested. - SeizureGoatYay Malph buffs. And Ekko s W not giving so much vision is a plus too.

To Carl Barks.E - Devastating Charge

MOVEMENT SPEED BONUS Stacks multiplicatively with other movement speed bonuses - Stacks additively with other movement speed bonuses

You can t make an omelette without crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning.

I was expecting to hate how uneventful this patch was, but Brand, Kha, and huge Shen buffs are lovely.

I seek Knowledge. The most valuable resource of all.

Cait can go drink bleach, she can stay out of meta.

https://www.youtube.com/watch.v v3SNb6XJcpI

https://www.youtube.com/watch.v 0r7SCKNrETI

THERE WON T BE A RIFT BY PATCH 5.12.

Our Annie has the map awareness of Christopher ing Columbus.

--- Attention everyone. --- GameFAQs can be fixed.

LoL: Wuju Kindly DieiLikeQ posted

You DO know that he works for Riot, right.

Free SpaceAatrox gets a very useful buff.

Ashe gets a small early game bonus for a total gutting of her tower taking ability.

Brand gets a lovable QoL buff.

Cait gets a buff but still sucks.

Kat gets a slap on the wrist nerf.

LB gets nerfed at higher levels of play, but zero difference at lower.

Malph gets clarity d. Imo its a good change but time will tell.

Sivir gets a wall of text that tl;dr her ult doesnt last as long late game.

Luden gets a wall of text that says its pretty much been halved in effectiveness.

TT gets a bunch of changes I m not even going to bother reading.

Cause he s currently a s assassin. He got nerfed to oblivion and deserves a bit of compensation.

Also, prepare for 90 ban rate for Ryze the next two weeks unless Riot actually prepares a hotfix.

Well.it a good thing they upgraded Twisted Treeline then huh.

Hehehehehehehehehehehehahahahahahahahaha.HAHAHAHAHAHAHAHAHAHAHAHA.

Dude I wish I got paid for doing this.

You get paid in kouhai notices.

And that about encapsulates the contents of this patch. For those of you struggling to keep up in your games of League, we re always striving to ensure you won t be stuck up the river without a paddle. That said, if conventional means don t work, be careful who you call when seeking help; there s all sorts of things out there, preying on the wishes of desperate people. Mope, and you mope alone - laugh, and the world laughs with you. Or so they say.

Obvious reference to the spooky laugh thing on SR when dying or when laughing in the river. I wonder what it s teasing overall--an event. Skin. Can t be a new champ tease, it s too soon.

Oh hey they fixed one of the Azir bugs, a step in the right direction.Enclosure posted

I haven t played TT outside of Hexakill in years, but I think I might try a game or two with the changes, which seem kind of nice.

Can t be a new champ tease, it s too soon.

It can, they tease champs really early sometimes.

Malphite super buffed. Downside is people will still get upset when you build him anything besides full tank despite now having a giant pile of AP scalings to swing at people.

GP s rework is long overdue to appear, it s either him or maybe a new evil ocean champ or something.

They finally buffed the isolation range on K6, god bless.

Amid the turmoil and tumult of battle, there may be seeming disorder and yet no real disorder at all

While LeBlanc had her share of nerfs, I really doubt what happened to Kat can be called that. Though I still say the only change Kat s needed as far back as my memory goes is making her E a dash instead of a blink roughly Jax Q speed since a blink on her is a poor idea both gameplay-wise makes nailing her with skillshot CC prety damn difficult and thematically she has no magical ability and her knives aren t magic either. How the hell would she teleport anyway. Talon s similaly illogical but at least his blink is justified gameplay wise.

I don t get why people are crying over Kat and LB, they re both still going to be strong picks, likely still seen in high competitive play, just not as strong.

You could easily teach yourself if you observe the world closely. - EliseHidan213 posted

I think the travel speed on Leblanc W will be an overnerf. I think that she won t be played much anymore. 1300 movespeed for a dash is pretty darn bad. It s slower than an Amu bandage toss by 300 untis/second. That s pretty darn slow. _

Official Hunter s Blackbow of the Dark Souls 2 board.

Other things are nice, especially sleepvir nerf, anything to stop that boring champion being picked in every single lcs game

I will happily piss on their graves and pray to God they never come back

hot-blooded canadian folk heroRIP Katarina and Leblanc.

Can anyone explain to me the Ori nerf. I do not understand it.

3DS Friend Code: 4914-3619-4377

My favourite League of Legends champion is LeonaRE4everMK posted

It s a buff. Basically, it s a period of time where you can t cast spells while the ball returns to you.

It s to reduce the amount of ults missed because the ball returned.

Anything that comes out of Annie that you try and spread on toast just gets you arrested. - SeizureGoataudriuska12 posted

While LeBlanc had her share of nerfs, I really doubt what happened to Kat can be called that. Though I still say the only change Kat s needed as far back as my memory goes is making her E a dash instead of a blink roughly Jax Q speed since a blink on her is a poor idea both gameplay-wise makes nailing her with skillshot CC prety damn difficult and thematically she has no magical ability and her knives aren t magic either. How the hell would she teleport anyway. Talon s similaly illogical but at least his blink is justified gameplay wise.

Funny thing is that Shunpo Flash Step is supposed to be a sudden burst of speed, not a blink, so yeah, it would make more sense if they changed it to be just a quick dash.

Riot Games has posted the change-log for League of Legends patch 4.11. Though there are plenty of changes in the most recent update, the focus for this patch.

patch 11 notes lol

Got patching problems. Check the Boards for tips and solutions. Greetings, Summoners. Welcome to patch 5.11 - the one where we buff Caitlyn and roll out.

Jan 13, 2016  Rundown Analyse Patchnotizen Notes Patch 6.1 League of Legends deutsch/german LoL 6.1 Season 6 VIDEO INFORMATIONEN Kein Let s Play mehr.

Patch 5.11 official notes: buff Caitlyn, Prehistoric skins and many changes in gameplay.

For League of Legends on the PC, a GameFAQs message board topic titled Patch Notes: 5.11.

Dec 08, 2015  Full patch notes and updates in the League of Legends.

patch 11 notes lol

New Maoi Patch

New MAOI Patch - Medications: Posting, asking and sharing

The content on this page is provided for reference purposes only. This content has not been altered or updated since it was archived.

The Food and Drug Administration today approved Emsam selegiline, the first skin transdermal patch for use in treating major depression. The once a day patch works by delivering selegiline, a monoamine oxidase inhibitor or MAOI, through the skin and into the bloodstream. At its lowest strength, Emsam can be used without the dietary restrictions that are needed for all oral MAO inhibitors that are approved for treating major depression.

Emsam provides a significant advance because at least in its lowest dose patients can use the drug without the usual dietary restrictions associated with these types of drugs known as MAO inhibitors, said Dr. Steven Galson, Director for the Center for Drug Evaluation and Research.

Major depressive disorder is a common psychiatric condition in the U.S. population. Symptoms of depression include general emotional dejection, withdrawal and restlessness that interfere with daily functioning, such as loss of interest in usual activities; significant change in weight and/or appetite; insomnia; increased fatigue; feelings of guilt or worthlessness; slowed thinking or impaired concentration; and a suicide attempt or suicidal ideation.

MAO inhibitors usually require specific dietary restrictions because when combined with certain foods they can cause a sudden, large increase in blood pressure, or hypertensive crisis. A hypertensive crisis can lead to a stroke and death. Symptoms of a hypertensive crisis include sudden onset of severe headache, nausea, stiff neck, a fast heartbeat or a change in the way your heart beats palpitations, sweating, and confusion. Patients who have these symptoms should get medical care right away.

The lowest dose of the MAOI patch, which delivers 6 milligrams mg of the medication over a 24 hour period, can be used without such dietary restrictions.

The Emsam patch will be made available in three sizes that deliver 6, 9, or 12 mg of selegiline per 24 hours. The patch is a matrix containing three layers consisting of a backing, and adhesive drug layer, and a release liner that is placed against the skin.

Emsam has been shown safe and effective for treatment of major depressive disorder in two 6-8 week studies and also in a longer-term study of patients. The data for EMSAM 6mg/24hr support the recommendation that a modified diet is not required at this dose. Patients are advised to change the patch once a day. The more limited data available for EMSAM 9mg/24hr and 12mg/24hr do not rule out food effects so that patients receiving these higher doses should follow dietary restrictions that advise them to avoid certain foods or beverages. This includes foods and beverages such as aged cheese and wine.

The only common side effect of Emsam detected in placebo-controlled trials was a mild skin reaction where the patch is placed. There may be mild redness at the site when a patch is removed. If the redness does not go away within several hours after removing the patch or if irritation or itching continues, patients are advised to contact their doctor.

Another side effect that was seen less commonly was light-headedness related to a drop in blood pressure.

The manufacturer and distributor of this new product have planned an educational campaign for patients and prescribers to ensure that advice on dietary modifications for the higher patch strengths is adhered to. They plan to conduct both patient and health care provider surveys to assess the effectiveness of the educational campaign. The manufacturer and distributor will also closely track reports of adverse events, and follow-up on those that might represent hypertensive crises, to further ensure the safe use of this product.

Although the effects of heat on the patch are not known, the drug labeling advises health care professionals and patients about the possible effects of direct heat applied to the Emsam patch. Direct heat may result in an increased amount of the drug absorbed from the patch. Patients should avoid exposing the patch to heating pads, electric blankets, heat lamps, saunas, hot tubs, or prolonged sunlight.

Like all approved antidepressants, this product carries a warning of increased suicidality in children and adolescents.

EMSAM was developed by Somerset Pharmaceuticals, Inc. In December 2004, Bristol-Myers Squibb and Somerset entered into an agreement that provides Bristol-Myers Squibb with distribution rights to market EMSAM after approval in the United States. Selegiline was initially approved in capsule form for use in Parkinson s Disease.

RSS Feed for FDA News Releases what is RSS.

EMSAM is the first and only once-daily skin patch approved to treat major depressive disorder MDD. See full prescribing information for EMSAM.

Monoamine oxidase inhibitor New research into MAOIs indicates that much of the concern over their dangerous A transdermal patch form of the MAOI.

Just to set the record straight, ESAM is to neither be generic nor be available outside of the United States anytime soon. Emsam was developed by Somerset pharmaceuticals the name EMSAM being derived from a combination of the current CEO s children; Emily and Samuel. The patch is manufactured and distributed by Bristol-Myers Squibb Company out of New Jersey. It is currently under the protection of a patent that prevents any generic Emsam from being manufactured in the United States. Yet, if you search the Internet for generic Emsam, you may find a number of companies selling it. The fact is that these medicines are fake, substandard, and potentially dangerous. There may be generic Emsam available from another country, but there is really no way of knowing if you are getting genuine Emsam or not. You should not buy any generic Emsam until there is an approved generic available.

When Will Generic Emsam Be Available.

The first patent for Emsam currently expires in 2018. This is the earliest possible date that a generic version of Emsam could become available. However, other circumstances could come up to extend the exclusivity period of Emsam beyond 2018. These circumstances could include things such as other patents for specific Emsam uses or lawsuits. Once Emsam goes off patent, there may be several companies that manufacture a generic Emsam drug.

So unfortunately, anyone that wants to use the med on a long-term basis had better have some superb insurance. The out of pocket cost is exorbitant and shame on Bristol Meyers Squibb and Big Pharma for blatantly stealing from the pockets of hardworking Americans. Shame on you Squibb and Mel Sharoky, M.D., CEO of Emsam. Modern day pirates in white coat disguise is what you lot are.

The thought of shelling out 600 dollars a month in nauseating: I have been on the patch for three months and could have bought a top-notch Sony Bravia Entertainment system by now. Clearly, I value my mental health more and clearly, the patch is working. It is a PANACEA of a drug but does require proper tweaking and often requires certain adjuncts to benefit fully from the medication.

The real key to success with EMSAM is to first tweak the starting dose. Starting at 6mg/24 hours was a mistake on Squibb s part. The dose should be 3mg/24 to start out. Fortunately, yes, you can cut the patch in half despite what the attached pamphlet that comes with your script designed for legality reasons says or what your doctor or pharmacist might say. My pharmacist told me not to cut the patch b/c its pressure sensitive. Say what. Please. Transdermal delivery technology has been around for decades. Not that complicated. People cut Nicotine patches all the time.

More importantly, I ended up sacking up and cutting the patch in half for the first month. Worked like a charm. I then skipped 6mg and went straight to 9mg. This is important, as I will explain below. Went on 9mg patch for a month before reaching what I have long been searching for, happiness in pharmaceutical form at 12mg. It is at 12mg that the patch begins to act like a true MAOi, mimicking the highly effective but side effect saturated drugs, Nardil and Parnate. More like Parnate without the anxiety and Nardil without the cognitive dulling due to GABA overload. No weight gain, no sexual dysfunction, no acne; this drug is perfect in every way, wellas long as you know how to tweak it which I will again, explain below.

Why start at 3mg. At this low dose, you are only inhibiting MAO-B and thereby boosting only dopamine. Sometimes this is all people need and there is no need for them to trek any further. Still, at 3mg, the dopamine boost is not overly excitatory. It is only at the dreaded 6mg dose where you run into dopamine overload. This is because at 6mg you probably quadruple exogenous dopamine levels but barely scratch the surface of MAO-A so serotonin and norepinephrine boostage is minimal. The 6mg problem is this: the ratio of MAO-B to A is off. Now, if you are someone severely lacking in dopamine, then 6mg may be your ideal dose but for most, there is too much MAO-b inhibition and not enough A to counteract the stimulatory effects of the massive flux of dopamine. Thus, people are turned off by EMSAM b/c too much dopamine can make one feel anxious, uncomfortable, socially awkward, and paranoid. It is not until nine, but most often 12 mg that the proper ratio of MAO-B to A reaches full efficacy. Contradictory to what one might assume, increasing the dose has a calming effect. I imagine that higher doses would achieve the efficacy rating of the old school MAOis, Nardil and Parnate. I have strapped on two 12mg pathces and the effect was positive but not financially feasible.

Another reason people have issues with EMSAM is that they are unaware that the major and most common side effect of all MAOs is hypotension decreased blood pressure. Most doctors do not even know this. Hypotension causes one to feel tired, brain fog, dead legs etcI have MAOi induced hypotension and yes, there is a cure. Although considered taboo, it is common practice by knowledgeable psychopharmacologists to prescribe a low dose of either Dextroamphetamine, Methamphetamine Desoxyn or Methylphenidate Ritalin as an adjunct. I currently take 15 mg of Desoxyn with ESAM to boost my blood pressure back to normal 116/76. Without Desoxyn, ESAM would be useless for me b/c it drops my BP to 84/32. Without ESAM, Desoxyn would be useless b/c it elevates my BP to 147/90 and makes me anxious. They are however, a beautiful combination.

Am I crazy. talking about using stims with a MAOi. Most people think MAOi and stimulant and then think hypertensive crisis. Most docs would frown upon this combo simply b/c they know nothing of it; it requires outside the box thinking to even grasp combing and MAOi with a stim. How can a doctor grasp such an idea when they have spent years, sodomized by their superiors, to think inside the box. Study, Study, Memorize, Memorize, Robots in disguise, 72 hour shift, Sleep, Eat, Work. Therefore, they step out of their little office and look up EMSAM in their little medical dictionaries and there in bold print, it reads do not combine with stimulants. Lazy physicians rely upon that little medical dictionary written, again, for legality purposes, not medical for all their answers. It s like a bible of sorts. Outside the box thinking leads to lawsuits so hospitals cannot have their doctors getting all creative. Society only affords private practice docs such autonomy. NOTE: Ask your current doc to draw the mechanism of MAO inhibition for you; if he cannot then it is time for you to see a new doc. As for hypertension, I would not add a stimulant if blood pressure were normal or high even. High BP folks need to stay clear of stims. If anything, EMSAM will lower your BP to normal. However, as of Nov 2009 according to biopsychiatry.com there have been no reported hypertensive crises due to the patch at 6, 9 or 12 mg. This says a lot about the safety of this drug.

Nevertheless, it is for the reason that MAOi hypertensive hysteria still exists within the medical community many of which are total retards drafted fresh out the Caribbean Schools due to doctor shortage that Squibb is able to charge 600 dollars for a month of product that must cost, at max cost 50 cents, to manufacture. The demand for the drug is relatively small. It has yet to reach a mainstream audience, still considered an exotic medication, and privy to only the wealthy and medication savvy celebrity. Most MDs have not even heard of EMSAM and if they have, will not feel comfortable scripting it b/f you have tried every other dead end of a medication on planet earth. It requires doling at the big bucks and seeing a private practice psychopharmacologist at a big University such as Stanford. That or rolling into Beverly Hills for an appointment before finding someone who truly understands the patch and can confidently prescribe it along with the adjuncts that it needs to be rendered truly effective: such as a stimulant and often a benzo like klonopin. EMSAM/ low dose Lamictal combo therapy is becoming more common amongst the elite. I currently take 12mg of EMSAM, 15mg Desoxyn, 35mg Lamictal chewable, and 1mg Klonopin. This is a combination that I have been searching for, for a long time. It works ridiculously well for me.

Unfortunately, I can no longer afford it which is why I came on this forum, wondering if anyone had any spare patches lying around that they wouldn t mind sending my way. There seem to be so many people that dislike the drug, gosh, I d hate to think that the patches just lay around and collect dust at someone s house or worse, get thrown away, when there are many people out there that could desperately make good use of them. I ran into one women recently whose insurance covers the patch and her copay is 25 dollars. This made me furious. Here I am, rolling out 6 bens a month, not to mention the 400 dollar Desoxyn fee that insurance companies wouldn t cover if the survival of their left vas deferens depended upon it. It s funny how the most effective drugs are the most difficult to get hold of. They re difficult to get hold of b/c they actually work, and often too well, making them highly addictive. God forbid everyone in America, land of the free, home of the brave where everyone is afforded equal opportunity yeah rightthe US is more of an elitist nation than the United Kingdom but we re still in the closet about that be running around, pumped up on superhuman drugs. Who would work at Taco Bell. Who would wash my crappy car. Who would do all the dirty little jobs that no one likes to talk about that are reserved for foreigners and the mentally ill and for people that can t afford the necessary meds to get them out of the junk yard job funk they re stuck in and don t know why that just do it to get by.

America would cease to function in a utopia where everyone was afforded to feel just great. They ll have to settle for a bowl of corn flakes or Prozac or Adderall. Big Brother has decided that these crude medications are good enough for the Cretans to get the job done but riddled with enough side effects to keep them at bay and from ever climbing up in the social hierarchy of trees and branching outside of their class. This must change and Obama certainly isn t doing anything about it. You can t do anything about it if you don t understand it and the only way to understand it is to live and breathe it. Unfortunately, the people that live and breathe are mentally ill or have severe issues I mean. I m not really sure if Obama truly understands the healthcare situation. Healthcare in this country makes me want to yak. Sure it s good but it could be so much better for so many people. It s just not fair. Ignorance is bliss and sometimes I wish I never knew that the current combo of meds I m on even existed. Sort of feel the same way about coca leaves. Beautiful plant, best thing on earth for boosting mood but not readily attainable in this country so why bother knowing about it you know. Anyone have any spare patches or coca leaves for that matter while i m asking hahaha.

EMSAM/new MAOI patch question about when to start. Posted by RetiredYoung on March 6, 2006, at :33. Hello - With the newly approved EMSAM, I understand.

new maoi patch 2006 - FDA Approves Emsam (Selegiline) as First Drug Patch for Depression

Emsam selegiline transdermal system is the trade name of an antidepressant of the monoamine oxidase inhibitor MAOI class. Emsam is a transdermal patch.

New MAOI Patch - posted in Medications: Posting, asking and sharing: Has anyone here ever used or heard of the new maoi patch. They have used this medicine in.

Let s return to the FDA decision to limit the removal of MAOI dietary restrictions for the 6 mg patch only, thus creating the complicating situation for clinicians.

Re: EMSAM/new MAOI patch question about when to start. Posted by rvanson on March 7, 2006, at :55. In reply to EMSAM/new MAOI patch question about when.

new maoi patch

Apr 08, 2013  FDA Approves Emsam Selegiline as First Drug Patch for Depression Lowest Dose can be used without Restrictions Required of MAOIClass of Depression.

new maoi patch

Appliquer Patch Avec Git

Créer et appliquer un patch avec GIT

appliquer patch avec git

Aug 20, 2013 - Créer et appliquer un patch avec GIT. Un patch est une section de code que l on ajoute à un logiciel pour y apporter des modifications comme.

appliquer patch avec git appliquer patch avec git

Si vous avez reçu le patch de quelqu un qui l a généré avec la commande git diff ou diff Unix, vous pouvez l appliquer avec la commande git apply. Si le patch a.

Un patch est une section de code que l on ajoute à un logiciel pour y apporter des modifications comme un correctif par exemple.  Créer un patch sous GIT est plutôt facile, nous allons voir ici comment créer un patch à partir d un ou d une liste de commits pour pouvoir les appliquer dans d autres dépôts. Par ailleurs, il est  plus intéressant de travailler avec les branches de GIT pour le développement de nouvelles fonctionnalités.

La commande git log permet d afficher la liste des commits. Il peut arriver que cette commande soit très verbeuse. Pour afficher seulement le sha1 et le message associé à chaque commit, il faut préciser pretty oneline. 10 listera les dix derniers commits.

Un patch créé avec git format-patch va inclure des méta-informations sur le commit en question auteur, message, etc. Tout sera directement formaté comme un mail qui pourra être immédiatement envoyé. Le destinataire d un patch pourra alors recréer directement le commit avec git am et appliquera également les méta-données.

En résumé, git format-patch est utile pour transférer un commit alors que git diff est utile pour juste récupérer les différences de code.

Dans le cas où l on fait un patch pour un seul commit, il faut préciser le sha1 grâce au paramètre -1. On redigera directement sur la sortie standard via –stdout.

git format-patch -1 --stdout . patch

Voir les informations contenues dans un patch

Lorsque l on récupère un patch généré avec un git-format, on peut lire les méta-informations pour savoir ce que contient le patch. Deux options sont méritent attention :

stat permet de lister le diffstat sur la sortie standard.

check va simplement dire si le patch est applicable ou non.

En se plaçant au préalable dans le bon dépôt et après avoir vérifié que le patch est applicable, il suffit de lancer la commande git am avec l option signoff pour utiliser l identité et le message contenu dans le patch au lieu d utiliser votre identité et k pour conserver les flags les zones entre dans le message du commit.

This information deals with applying patches without git. For information on using git to apply patches, please see the git patch contributor guide.

Name: Appliquer un patch avec git. Date added: January 8, 2015. Price: Free. Operating system: Windows XP/Vista/7/8/10. Total downloads: 2337. Downloads.

Utiliser git revert avec HEAD pour désigner la dernière Pour appliquer un patch : git apply --stat P1.txt affiche les stats des changements git apply.

Patches, suggestions and comments are welcome. Si vous voulez appliquer une remise plus ancienne, vous pouvez la spécifier en la nommant, Pour cela, vous devez exécuter la commande git stash apply avec l option --index pour.

Il existe deux méthodes pour appliquer un patch envoyé par e-mail : git apply et git am. Application d un patch avec vous pouvez l appliquer avec la commande.

Un patch est une section de code que l on ajoute à un logiciel pour y apporter des modifications comme un correctif par exemple. Créer un patch sous GIT est.

Feb 4, 2014 - Ca marche avec git-svn comme avec GIT normal. dernier commit git diff patch modifications locales patch -p1 patch appliquer le patch.

Realtek Alc665 Driver

Realtek ALC665. Realtek High Definition Audio Function Driver News: 1. Vista/Windows 7/Windows 8 WHQL Supporting: ALC221, ALC231, ALC233, ALC235.

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Free drivers for RealTek ALC665. Found 3 files for Windows 8, Windows 8 64-bit, Windows 7, Windows 7 64-bit, Windows Vista, Windows Vista 64-bit, Windows.

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Realtek High Definition Audio Function Driver

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LG3218001 Brother HL-5150D Sensor Genuine – Sensors – Sensor

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Brother HL-5150D Sensor Genuine

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Brother HL-5150D Paper Feeding Kit Genuine

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Brother HL-5150D MP Paper Guide Assembly Genuine

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Pc Cillin Internet Security Updates

Jul 15, 2008  Trend Micro PC-cillin Internet Security 2006 Review by HardwareZone Trend Micro PC-cillin Internet Security 2007 Beta for Windows Vista Free Download.

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How to Uninstall and Remove Trend Micro Internet Security Pro and (PC-Cillin) Internet Security 2005/2006/2007/2008 Manually « My Digital Life

Trend Micro Internet Security Pro, Internet Security 2008, Internet Security 2007, Internet Security 2006 and Internet Security 2005 has included necessary uninstall option via Control Panel Add and Remove Programs Uninstall Programs and Features in Windows Vista, and also via Start Menu Trend Micro folder s Uninstall PC-cillin Internet Security command.

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Manually Uninstall Trend Micro Internet Security Pro and Trend Micro Internet Security 2008 with TISSuprt.exe

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Uninstalling Trend Micro PC-cillin Internet Security 2005, 2006 or 2007 with PCCTool.exe

In older version of Trend Micro PC-cillin Internet Security, TISSuprt.exe is called PCCTool support utility. However, the procedures to uninstall is pretty much the same.

Close the PC-cillin Internet Security main console if it is opened.

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Warhammer 40000 Space Marine Crack Download

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Warhammer 40,000: Space Marine Multilenguaje PC-GAME ISO 7.55 GB Medicina Incl. Plataforma: PC Desarrollador: Relic Distribuidor: THQ Género.

This is a list of characters in Relic s Warhammer 40,000: Dawn of War series of video games.

1.1 Chapter Master Gabriel Angelos

1.4 Brother-Captain Davian Thule

1.5 Senior Librarian Epistolary Anteas

1.7 Brother-Captain Indrick Boreale

1.9 Tactical Sergeant Tarkus / The Ancient

1.11 Devastator Sergeant Avitus

1.12 Assault Sergeant Thaddeus

1.15 Chapter Master Azariah Kyras

1.16 First Captain Apollo Diomedes

3.3 Warp Spider Exarch Rakanis

4.9 Ulkair, the Great Unclean One

5.3 Governor-Militant Lukas Alexander

5.5 Regimental Commissar Anton Gebbet

7.3 Necron Lord of All Kaurava

Chapter Master Gabriel Angelos edit

In the first Dawn of War game, Brother-Captain Gabriel Angelos is the commander of the Blood Ravens 3rd Company. He carries a guilty conscience for destroying his homeworld of Cyrene one of the recruiting worlds of the Blood Ravens and agonizes over this continuously, though he does not often speak of it. Only his battle-brothers of the Blood Ravens truly understand his feelings on the matter. Gabriel himself, like most Imperials, distrusts aliens immensely; it is for this reason he shows incredible disdain for the Eldar in his encounters with their leader, Farseer Macha though in the novels, his disdain for them gradually lessens. He has also grown up with Librarian Isador Akios, whom he trusts immensely. His trust was shattered when Isador defects to Chaos and steals the key to unlocking the Maledictum, a Chaos artifact containing a bound Daemon of Khorne, and Angelos is forced to personally execute him. Granted the potent Daemonhammer God-Splitter by Inquisitor Mordecai Toth, Angelos shatters the Maledictum and kills the intended recipient of its power, the sorcerer-turned-Daemon Prince Sindri Myr.

Captain Angelos makes his return in Dawn of War II. He appears throughout the single-player campaign in briefings, particularly right after the Tyranid invasion on Calderis, aboard the battle barge Litany of Fury the same one present in Dark Crusade. He only appears as a playable character on the last mission, when the Blood Ravens have successfully injected the poison extracted from the Tyranid Gene Sample, and are clearing the remaining Tyranid forces on Typhon Primaris. In Retribution he goes toe to toe with Azariah Kyras, the treasonous Chapter Master of the Blood Ravens during his ascendance to daemonhood and is viciously beaten down; but if the player completes the Space Marines campaign, Angelos is rebuilt with extensive bionics and is promoted to Chapter Master of the Blood Ravens.

Captain/Chapter Master Gabriel Angelos is voiced by Paul Dobson in Dawn of War, Chaos Rising, Retribution; and Brian Dobson in Warhammer 40,000: Dawn of War II.

Brother-Librarian Isador Akios was the present Librarian of the Blood Ravens 3rd Company, and a secondary character in Dawn of War.

Much like Captain Angelos, Isador was born and raised on Cyrene the Blood Ravens homeworld, and became a Blood Raven around the same time as Gabriel because they were brought up together. Isador met Gabriel 30 years before the events on Tartarus when Gabriel was still a battle brother. Although his homeworld was destroyed, Isador did not blame Gabriel for his actions on Cyrene, since it had to be done. While the Blood Ravens 3rd company was on the doomed planet of Tartarus, Isador slowly succumbed to the powers of Chaos, tempted by the traitorous Sorcerer of the Alpha Legion named Sindri Myr, telling him of the Key, and tempting him to use it. When Inquisitor Mordecai Toth arrived, he detected a Chaotic taint and came up with the assumption that it originated in Gabriel. Because of this, they were blinded to Isador s corruption and thus could not stop Isador before he finally seized the Maledictum and turned to Chaos, bringing Gabriel s trust in his old friend crumbling to the ground.

Isador was killed in a duel between himself and Gabriel, and Gabriel used his death as an example of the fate of Space Marines who fell to Chaos.

Librarian Isador Akios is voiced by Mark Oliver.

The Ultramarines Chaplain who leads the Space Marines who escort the Titan s Princeps captain and crew to the Titan. He has great respect for General Sturnn, yet he distrusts the Eldar Farseer Taldeer. At the end of the second mission, Varnus single-handedly defeats a Bloodthirster in hand-to-hand combat - a notable feat even for a Chaplain. In the guard campaign, he leads his Ultramarines alongside Sturnn and helps restore the planet, leaving Taldeer to die. At the end of the Guard campaign, Ultramarine reinforcements land to escort the Titan crew to the excavation site. Varnus and two squads of his veteran Space Marines one Tactical squad and one Assault squad are on hand in the final defense of the Titan as the Princeps brings it back online, and provide invaluable assistance to the Guard, especially after the Necrons appear.

Chaplain Varnus is voiced by Scott McNeil.

Brother-Captain Davian Thule edit

Brother-Captain Davian Thule is the leader Force Commander of the three Blood Ravens companies of Space Marines sent to Kronus by his Chapter Master in the Dark Crusade. Upon arrival he sent a message to Governor-Militant Alexander, ordering him to evacuate all civilians and Imperial Guard personnel as to allow the Blood Ravens to begin their purge of the planet. Alexander refused to withdraw, and the Blood Ravens were forced to fight their fellow soldiers of the Imperium. Thule regrets having to kill his brothers-in-arms, but his orders were absolute Kronus had to be purged.

When the Blood Ravens finish off the other six races in Dark Crusade, they collect their spoils of war Tau blood samples, Chaos artifacts and the remains of the Eldar Avatar of Khaine, to name but a few and preserve some of the Chapters secrets on the planet. The Inquisition arrives to question their actions, but the commanding officers manage to finagle their way through the interrogations by claiming they were only following orders from their Chapter Master. The narrator then states that the darkest time for the Chapter begins after they complete their Dark Crusade, it is also implied that the remains of Avatar mentioned above cause trouble after they are shipped back into Blood Ravens fortress.

When Thule s men launch their attack on Victory Bay, he tries to convince Alexander to surrender, but becomes enraged and gives up after Alexander implies he is a traitor. The survivors of the shattered 1st Kronus Regiment bear a deep hatred for the Blood Ravens, even though Thule arranges safe transport for the Guardsmen who actually fought against his Marines, and Thule and the Blood Ravens Chaplain honour the dead body of Governor-Militant Alexander for following his orders so fervently. They also, however, execute every one of the soldiers of the Kronus 1st Regiment 5th Company for their rebellion against the rest of the Regiment.

In addition to this, if the Imperial Guard attacks the Space Marine stronghold. Governor Alexander repeatedly tries to convince Captain Thule to step down and end the purge. Even nearer the end, Governor Alexander tries to talk Thule into giving up, saying Too much Imperial blood has been shed already.

If another race successfully destroys the Blood Raven stronghold in North Vandea, it shows Captain Thule lying on the ground, as Chaplain Reclusiarch Mikelus of the Blood Ravens 1st Company orders Apothecary Gordian to take Thule s body back to the Chapter s Battle Barge, The Litany of Fury to retrieve his gene-seed. Chaplain Mikelus then calls down an orbital strike on the location, sacrificing himself and remaining Marines as well as destroying enemy attackers in an attempt to keep sacred relics and secrets about the Blood Ravens past hidden from other factions.

Thule vaulted to prominence when he slew the Chaos Witch Morgana in the Black Abbey of Vespa and he led the Blood Raven forces that were sent to planet Kronus during Dawn of War: Dark Crusade. He is a veteran of hard campaigning and still bears the scars, including loss of his right eye, in his battle with the Necron Lord of Kronus under Thur Abis plateau. Now commander of Space Marine operations in Sub-Sector Aurelia, Davian Thule is charged with protecting the Blood Raven recruiting worlds of Calderis and Typhon Primaris.

Thule is a highly respected Blood Raven captain, and is renowned for being fiercely protective of those who serve under him. For the first few missions of the Campaign, Captain Thule will be giving your orders and informing you of any distress signals. When the Tyranids make their first attack on Calderis, Davian Thule is mortally wounded by a Tyranid warrior. He is later entombed in a Dreadnought and becomes an additional playable unit in the later missions. However, Thule is but a shadow of his former self, rarely speaking and often unable to recognize his surroundings and his brothers; and it is said that he can barely stay lucid for an entire battle. However in Chaos Rising, Thule has acclimatized himself to existence as a Dreadnought and recovered his memories, and serves as an adviser to the Force Commander and his Battle-Brothers, warning them of the dangers of corruption. He later appears as the first boss of the Chaos campaign in Retribution unlikely to be canonical but does not appear in any other campaigns.

Captain Davian Thule is voiced by Scott McNeil in Warhammer 40,000: Dawn of War: Dark Crusade and Fred Tatasciore in Warhammer 40,000: Dawn of War II.

Senior Librarian Epistolary Anteas edit

Epistolary Anteas is a Senior Librarian of the Blood Ravens Chapter tasked with aiding Brother-Captain Davian Thule s purge of the planet Kronus. He can be obtained by conquering the Morriah Coast. He is built more aggressively than a standard Librarian with higher melee damage and far less health.

Reclusiarch Mikelus is a Chaplain of the Blood Ravens Chapter tasked with aiding Brother-Captain Davian Thule s purge of the planet Kronus. He can be obtained by conquering the Rhean Jungle. He carries the faith of the Emperor into battle, inspiring his fellow Space Marines to fight with a ferocity uncommon even among the ranks of the Adeptus Astartes. He is identical in appearance to a normal Chaplain in game terms, the only difference is when he is selected in displays the name Reclusiarch instead of Chaplain. It could also be arguable that his health regeneration rate is faster than that of a normal Chaplain s.

In Dawn of War II, it is stated Mikelus fell in combat against the Necron Lord of Kronus. Thule credits his victory over the Necron Lord to Mikelus, though Thule himself is venerated by the Chapter for the deed.

Brother-Captain Indrick Boreale edit

Brother-Captain Indrick Boreale is the Force Commander of the Blood Ravens sent to the Kaurava system. Having studied under Gabriel Angelos, Boreale leads no less than five Blood Raven companies into battle, and favors a tactic called Steel Rain : he keeps entire companies in reserve on his Battle Barge, ready to be deployed by drop pods in a moment s notice. This allows him to take land quickly and put pressure on his enemies. As a result, he does not make much use of static defensive structures like turrets.

During the Kaurava Conflict, he was forced to battle against fellow Imperial forces like Sisters of Battle and the 252nd Conservator Regiment of the Imperial Guard due to conflicting interest and each of them acting on their own such as Canoness Selina Agna s purgation crusade on the Kaurava System. However, after his victory against the Sisters of Battle, Indrick Boreale ordered his Blood Ravens to provide medical aid to the surviving Sisters and arranged transports to ferry them back to the Convent Sanctorum on Ophelia VII.

The 252nd Conservator Regiment were less fortunate, as they were suspected of causing the Warp Storm in the Kaurava system, thus giving the Blood Ravens the authority to attack them. This is unlike fellow Brother-Captain Davian Thule s previous Dark Crusade on the planet Kronus, where the Blood Ravens had slightly tarnished their reputation by attacking their fellow Imperials. Still, the Blood Ravens provided medical aid to any surviving Guardsmen and treated them as brothers in arms, but unfortunately most of them were later interrogated by Inquisitors in Segmentum Command for their involvement in the Kaurava Conflict - many didn t survive the interrogation.

When all other factions are defeated in Soulstorm, the Blood Ravens will take control of the Kaurava system and train a new Planetary Defense Force Regiment to better protect the system. The region where their stronghold was situated the Lands of Solitude adopts a new name - Borealum, in honor of Captain Indrick Boreale s decisive victory in the Kaurava campaign and becomes the site of another fortress-monastery for the Blood Ravens.

But should the Blood Ravens be defeated by another faction, Captain Boreale himself is depicted being killed in a hail of gunfire from the invading forces, as the Space Marines around him are cut down; thus driving the Blood Ravens from the Kaurava system, and out of the conflict.

If they are defeated by the 252nd Conservator Regiment of the Imperial Guard, any Marines unable to die honourably in battle are given prompt medical treatment and sent to the Imperial Guard Segmentum Command. All dead Marines are given honours and funeral rites due to their station.

If they are defeated by the Sisters of Battle, all survivors are given a battlefield confession and a quick and less painful death.

In Dawn of War II, Scout Sergeant Cyrus revealed that the Kaurava campaign was a disaster, resulting in the deaths of Boreale and most of his command, including Cyrus scouts. This critical blow left the chapter largely undermanned. Boreale, however, does have brief mentions in the game in the form of certain wargear, such as the sniper rifle he used in his days as a Scout, or an Iron Halo that was intended to be presented to him upon his victory at Kaurava.

The Force Commander is the character representing the player in Dawn of War II. His name is chosen by the player, but he does not speak and is only referred to as Commander by the others. Some fans refer to him as Vanilla Ice, as his resemblance to the hackneyed musician is uncanny.

The Commander is relatively young for his rank, promoted by Chapter Master Azariah Kyras himself, despite resistance from the rest of the Chapter and the fact that the Commander has never met Kyras in person. As a result, he must both prove himself to Angelos, Thule and his veterans - many of whom were veterans of Kronus and Kaurava - and serve as an example to the recruits.

The Force Commander is voiced by Brian Dobson.

Tactical Sergeant Tarkus / The Ancient edit

Tarkus is a Tactical Marine Sergeant in the Blood Ravens 4th Company. He is a veteran with centuries of experience in warfare, and is an expert tactician as well as a rock-solid second-in-command. Amongst his tactical marines, Tarkus is renowned for his confidence and steely demeanour in battle. Tarkus was awarded Terminator Honors for his involvement in the assault on the Necron Catacombs of Kronus, where he and his squad repelled waves after waves of Necron forces to buy Captain Davian Thule time to plant the bomb that would end the Necron threat to the planet.

In Dawn of War II, Tarkus once again serves alongside Captain Davian Thule in his defence of the Aurelia sector; when Thule is incapacitated, he serves as second-in-command to the Force Commander for the remainder of the campaign. During the battle for Angel Forge on Meridian, Tarkus discovered a hidden cache belonging to the corrupt Governor Vandis, containing a number of sacred relics of the Blood Ravens, including Terminator armor that he and his squad use in the final battle to secure the forge.

In Chaos Rising, Tarkus is forced to kill his former comrade Avitus, with whom he had fought alongside on Kronus, when the latter turns to Chaos. This action traumatizes Tarkus so deeply that he takes a vow of silence and hides his face beneath his white veteran s helmet, becoming known simply as the Ancient.

In Retribution, he joins Captain Diomedes and his former comrades Cyrus and Martellus in their campaign.

Sergeant Tarkus is voiced by Ian Gregory.

Cyrus is a veteran Scout Sergeant in the Blood Ravens 10th Company who has dedicated himself to training the Chapter s initiates and scouts, as well as honing them into full-fledged Space Marines. Even amongst his own Chapter, Cyrus is a man of few words, and has a fearsome reputation. His methods, while highly unpopular amongst the Battle Brothers, have earned them countless victories, most notably during the Genestealer outbreak on Victoria Primus. It is revealed part-way through the campaign that he has fought the Tyranids before as a member of the Deathwatch, a group of Space Marines recruited by the Inquisition to act as elite alien-hunters. He also fought in the Kaurava campaign under Brother-Captain Indrick Boreale, and reveals that the campaign went horribly wrong for the Blood Ravens. He declares the said campaign as a huge mistake, vowing not to speak of it again.

Sergeant Cyrus is voiced by Steve Blum.

Devastator Sergeant Avitus edit

Avitus is a Devastator Marine Sergeant in the Blood Ravens 4th Company. He fought alongside Captain Davian Thule in the Dark Crusade as he slew the chaos witch Morgana, and distinguished himself during the assault on the Imperial Guard stronghold Victory Bay. It was also to this battle that Avitus lost many of his squadmates, which forever changed Avitus and prompted his vision of Guardsmen as traitors and weaklings. He is renowned for his unmatched hatred for the enemy, which many regard as his greatest weapon.

In Dawn of War II, Avitus once again serves alongside Captain Davian Thule in his defence of the Aurelia Sector.

In Dawn of War II: Chaos Rising, he was canonically the traitor in the strike team before he was discovered and killed. This is later revealed by Tarkus in the Space Marine campaign in Retribution, as he refers to the traitor as a Marine he fought alongside in the Kronus campaign, and Avitus is the only other sergeant known to have done so.

Sergeant Avitus is voiced by James Horan.

Assault Sergeant Thaddeus edit

Thaddeus is an Assault Marine Sergeant in the Blood Ravens 4th Company. He was a native undercity gang leader on the hive-world of Meridian before his personal recruitment into the Blood Ravens by Captain Davian Thule. He has a reputation as a brash and idealistic brawler, and made his name battling feral Orks on Calderis and Typhon Primaris. He does not appear in Retribution and is never mentioned there.

Sergeant Thaddeus is voiced by Philip Anthony-Rodriguez.

The Space Marines psykers known as Librarians are able to manipulate the fabric of the Warp itself. They are both powerful warriors and lore keepers for their chapters. Jonah Orion has served under Gabriel Angelos since the aftermath of the Tartarus campaign. During the Tyranid invasion, he was one of the psykers tasked with battling the mightily Hive Mind as Captain Angelos made for sub-sector Aurelia. Of the dozen Librarians, Navigators, and Astropaths accompanying Angelos, only he survived.

Jonah is killed by the Daemon Prince Kyras near the end of Retribution.

Librarian Jonah Orion is voiced by Alan Shearman.

Techmarines are Space Marines who are also members of the Techpriests of Mars. They are uniquely skilled at maintaining the mighty war machines of the Chapter. Martellus first appeared in Dawn of War II, serving in charge of logistics on the strike cruiser Armageddon. During the climactic battle, Martellus was aboard a Thunderhawk gunship supporting the Space Marines on the ground. The Tyranid horde eventually overwhelmed the gunship, causing it to crash and leading the Blood Ravens to suspect Martellus death.

It is revealed in Dawn of War II: Chaos Rising that Martellus survived the crash and, after being rescued, resumes his role as logistical officer and technician to his battle-brothers, now based on strike cruiser Retribution. However, if the player thoroughly avoids corruption, Martellus is revealed to have come into contact with Chaos explaining his survival and ultimately becoming a traitor. He is pursued and killed by the remaining loyal Blood Ravens. But Martellus appears in Dawn of War II: Retribution on the Space marines side, so it can be assumed that Martellus was not the traitor.

Techmarine Martellus is voiced by Steve Blum.

Chapter Master Azariah Kyras edit

Ancient and powerful, Kyras serves as the Chapter Master and Chief Librarian of the Blood Ravens. Kyras commands from the Omnis Arcanum, a massive battle barge holding the Chapter s most secret records and most powerful relics. Kyras own history is among those closely guarded secrets. Kyras was on Aurelia when the Warp swallowed that planet a thousand years ago. He was thought lost until he reappeared, centuries later, aboard the space hulk Judgement of Carrion. Some call Kyras s survival a miracle, or a testament to his greatness. Gabriel Angelos has long feared it was a sign of something more sinister. Late in Chaos Rising it is revealed that he in fact follows Chaos and was aiding Eliphas attempts to free Ulkair. In all the five endings, he brands Angelos and the rest of his Blood Ravens battle-brothers of the 3rd and 4th Company as renegades and traitors. It is said that their main task and goal is to hunt down Kyras and any Blood Ravens under his command.

Kyras Serves as the primary antagonist in Retribution. He plans to sacrifice the Blood Ravens chapter to Khorne and destroy sub-sector Aurelia; he exploits the Inquition s intent to perform Exterminatus to do that, and confronts the player s party on Typhon after they inadvertently kill off an Eldar Seer Council delaying the Inquisition s arrival. He then proceeds to hide on Cyrene, which had undergone Exterminatus long ago and thus was not a target.

On Cyrene, Kyras merges with the Daemon of the Maledictum released by Angelos destroying the artifact in Dawn of War, and becomes a Daemon Prince of Khorne. He serves as the final boss of the game. In the final mission in all campaigns, Kyras is seen fighting Gabriel Angelos, Jonah Orion, a Dreadnought that probably was Davian Thule, and an Honor Guard retinue of Scouts and Terminators. As the player s characters move in close, Kyras nearly crushes Angelos though he survives the injuries in the Space Marine, Imperial Guard and Eldar campaigns with one fell swoop and taunts the characters who attempt to fight him. Nevertheless, he is defeated and utterly destroyed.

Chapter Master Azariah Kyras is voiced by Peter Giles.

First Captain Apollo Diomedes edit

Captain Apollo Diomedes commanded the Blood Ravens Honor Guard for almost two centuries. He led the chapter s elite with honor and skill. Diomedes most famous victory came on the ravaged penal world of Obscurus. On the same day, he and his brothers defeated the Ork Warboss Manstompa Megakilla and the Chaos Sorcerer Anupharis the Cruel. After that victory Diomedes was elevated to the command of the Chapter Master s own honor guard, becoming Azariah Kyras s most public agent among the chapter s far-flung battle brothers. In the game, you have a choice whether to attack and kill him or to just destroy his stronghold, as well as some of his heretic bodyguards such as Apothecary Galan and his Terminator Squads canonically, he survives and his eyes were opened to the corruption of his terminators and Galan, whom you have killed. His health and attacks possess similar traits to the Force Commander, but much stronger.

Diomedes is the main character of Dawn of War II: Retribution, still loyal to the Emperor - and Kyras - but he keeps the condemned renegade Cyrus alongside him, still doubtful. When Kyras drops the charade on Typhon, Diomedes is devastated, and has to struggle to overcome his hurt pride.

Captain Apollo Diomedes is voiced by Keith Szarabajka.

The Ork warboss in charge of the invading Ork clans on Tartarus. He is bribed by Lord Bale and Sindri to mount the invasion that will distract the Space Marines from their search for the Maledictum. He was not completely loyal, however, and planned to destroy Bale and the remaining humies after the Blood Raven s fall. He was unable to do this as he was killed by Blood Ravens forces shortly after his introduction.

Warboss Gorgutz Ead Unter edit

The self-important warboss who unites the Ork Clans on Lorn V to claim the worthiest of heads, and to destroy the Titan. Due to his hobby of collecting heads he states that he would look stupid with someone s foot on his pointy stick, he later becomes known as Warboss Gorgutz Ead unter. If the player chooses to play as Chaos in Mission 4 of the disorder campaign, Gorgutz is shown fighting the forces of Chaos at the end. Gorgutz s WAAAGH. is dissatisfied by the fact they are losing and try to kill Gorgutz. The warboss declares to them, Ya think ye can stomp me. I ze da biggest Ork dere is. Show me what ya got. and kills a few ork rebels, but he is hopelessly outnumbered, and forced to escape off-screen. If the player chooses to play as the Orks, Crull and Gorgutz have a short duel at the end of the final mission before Crull is stomped and killed. In the final cutscene, Gorgutz is seen bragging about his victory to a Mega Armoured Nob. In the canon storyline, he is defeated by the Imperial Guard, but survives and kills Crull and keeps his head. The self-important warboss, returns in Dark Crusade.

Gorgutz, in search for a new place to rebuild his Waaagh., chances upon Kronus as an excellent starting point due to the fighting occurring there. Landing his Rok upon the planet, despite the furious battle between the Tau and Imperial fleets, Gorgutz imposed his leadership upon the local feral Orks. However, not all the feral orks joined Gorgutz, as some of the Orks are see in Tyrea under the flag of another unknown Ork chieftain. He prepared to launch the Waaagh. upon the rest of the inhabitants of the planet from his stronghold/ landing point in the Green Coast along with the Orks loyal to his cause. As a Warboss, Gorgutz is initially armed and armoured with a standard Mega-Armour suit and weapons, though as the Waaagh. gains momentum, his suit and weapons becomes more Kustomised and incredibly powerful. Gorgutz is one of the most powerful commanders next to Eliphas as a Daemon Prince and the Necron Lord of Kronus as the Nightbringer in the campaign as his wargear upgrades will eventually increase his damage, health and other attributes so much, he can take incredible amounts of punishment, move very quickly and be a one-man army of his own. Note that he has more health than the Tau, Space Marine, and Imperial super units.

Should the Orks manage to defeat the other six races in Dark Crusade, the remnants of all the opposing races are eventually hunted down, and Kronus becomes a major staging point for Gorgutz s Waaagh. upon nearby systems. Gorgutz would use it for years to come, becoming a major annoyance to the bordering worlds of the Imperium and the Tau Empire. Upon defeating each race, Gorgutz takes on new titles. In addition to his original title of Ead Unter, he is called Daemonkilla, Deathkilla, Bloodspilla, Gunsmasha, Ragescreama and Ghostkilla for defeating Chaos, Necron, Space Marine, Imperial Guard, Tau and Eldar forces respectively. In addition, the Ork Warboss takes the heads of many of his defeated enemies. He does, however, fail to take the heads of either of the Tau commanders, and the head of any of the Necrons, to his chagrin.

When the Ork stronghold is taken, it shows Gorgutz escaping with a Nob, just as the explosives he planted in his base/ landing point go off he comments Always have yer tunnels dug n ready, covering his escape and killing destroying the remainder of his Waaagh.. As they flee, Gorgutz promises that his Waaagh. will be rebuilt on another planet. If defeated by the forces of Chaos, the Chaos Marines claim the skull of Lord Crull that was formerly in Gorgutz s possession, and offer it as a sacrifice to Khorne.

Gorgutz Ead Unter returns once again in Soulstorm with a new WAAAGH.. The Orks of the system are not as Orky as the Orks depicted in the other Dawn of War games, and have been routinely beaten by the Imperial Guard, but never entirely put down. However, when Gorgutz arrives, they hail him as a hero, and all Unorkiness disappears quickly. Instead of bringing his boyz to the system, he recruits the Orks already living on Kaurava, calling them the Ko-ruvvan Boyz.

When defeated, Gorgutz kills his lieutenant who planned the whole defense, and promptly flees the scene to get to his rocketship, off to build another WAAAGH. on another planet.

If successful in their conquest, the Orks overrun the planets of Kaurava, and use them as a staging ground to prepare for a WAAAGH. of epic proportions.

A recently appeared ork warboss, Bluddflagg s purpose is to form a new WAAAGHH.. on Aurelia along with his ork pirates. He agrees to kill Kyras in exchange for a battle with Imperial Guard under Adrastia s command, and her hat. In the Ork ending, he turns the Space Hulk Judgment of Carrion into his new ship his old one being shot down by Adrastia, and finds Adrastia attempting to assassinate him. Deeming her no good for a fight, he knocks her unconscious, steals her hat, and leaves the sector.

He also appears in the Eldar campaign as the boss in the end of the tutorial level, in which his is quickly killed.

A Farseer of the Eldar Craftworld of Biel-Tan. Macha was the one who sealed the Daemon in the Maledictum, and seeks to prevent its release. Later events seem to show that her destiny is rapidly becoming intertwined with that of Captain Angelos.

Macha is armed with a witchblade and Shuriken pistol.

A Farseer of the Ulthwé Craftworld, Farseer Taldeer was part of the Eldar strike force sent to Lorn V to retrieve the Soul Stone in anticipation of an impending Necron attack. In Winter Assault, she and her small force saved General Sturnn s men without the humans knowledge on two different occasions, without them realizing it until much later. When General Sturnn returned the favor by shielding the Eldar from a huge Ork WAAAGH.., the two races formed a temporary and uneasy alliance to further each of their own goals. At the end of the Eldar campaign, Taldeer is able to destroy the Necrons on Lorn V with the use of their Soulstone an extremely powerful Eldar artifact, the assistance of General Sturnn s Cadian 412th regiment, and the weapons of the dormant Titan war-machine. However as Taldeer was leaving Lorn V through her webway, she left General Sturnn to die alongside his men when the Titan s reactor exploded in a massive thermonuclear conflagaration. Taldeer later reappears on the planet Kronus during the events of the Dark Crusade, once again leading her strike force.

Leading her strike force from Ulthwé, Taldeer returns in Dark Crusade with a seemingly deeper voice much resembling that of Farseer Macha. As on Lorn V, Taldeer is primarily concerned about the re-emergence of the Necrons and will go to any lengths to neutralise their threat to the Craftworld, and to the rest of the galaxy in general, so much so that she is willing to attack anybody between them and the Necrons. If the Eldar defeat the other six races in Dark Crusade, especially once the Necrons are defeated, the Eldar abandon the planet, leaving it to its fate. The planet Kronus turns into an unstable world in constant warfare and this state remains for centuries. Although the exact reasons for this behaviour are unknown, the narrator suggests that Taldeer might have foreseen a ruler of Kronus, who would have caused the universe great harm and indeed, victory by any other faction results in them sending large crusades/waaagh. s/purges from the planet. This could possibly be why she left a Ranger squad and a single Warlock to keep watch on the Orks, manipulating them into infighting to keep individual clan strength down. The ultimate fate and whereabouts of the Farseer are not known, according to the narrator.

When the Eldar stronghold in Tyrea is taken, Taldeer is shown telling the remaining Eldar to evacuate and to find refuge in the wilderness, but refuses to go with them. She renounces the title Farseer, saying her visions have failed them all, before she charges off into the charging attackers, taking a few down before being overwhelmed her ultimate fate is death with most factions. One alternative possibility is when the Imperial Guard are the victors, Taldeer is taken alive, imprisoned and sent to the Inquisition to be questioned. Another possibility is when the Tau are victorious, various Eldar who may include Taldeer are captured and await trial while the Tau study their technology.

A particularly morbid fate for the Eldar comes if they are defeated at the hands of Eliphas the Inheritor s Word Bearers Legion. All Eldar carry a soulstone to trap their souls upon death, allowing them to be recovered and brought back to the Craftworlds. This is needed because the Chaos God Slaanesh, born millennia in the past out of debased Eldar hedonism, wishes to devour all Eldar souls that enter the Warp, and torture them for eternity. Upon defeating the Eldar, Eliphas orders his men to crack open every soulstone from all the fallen Eldar, providing Slaanesh with a feast that grants the Chaos Lord the Dark God s favor. In the scripted defeat scene, if Tyrea is captured by Chaos, the beginning of the scene shows the Avatar falling at the hands of the Bloodthirster. They have a short duel, then the Bloodthirster decapitates the Avatar. If the Necrons defeat the Eldar, then the Avatar falls at the hands of the Nightbringer. If defeated by the Space Marines, the Avatar is defeated by a Librarian. If defeated by the Orks, the Avatar is defeated by a Squiggoth. If defeated by the Tau, the Avatar is defeated by a Greater Knarloc. Finally, if defeated by the Imperial Guard, the Avatar is brought down by massed lasgun fire to its back while it is distracted by a Sentinel.

Though on Lorn V Imperial Guard wins, it is revealed in Dawn of War novels that Taldeer survives the massacre, though badly injured. She was taken prisoner by the Imperial Guard. Taldeer later escaped and was hunted down by Lucas Alexander, eventually catching up with her during the Dark Crusade campaign.

Warp Spider Exarch Rakanis edit

Rakanis, Warp Spider Exarch, was a character shown briefly before the start of the Eldar stronghold battle. He was declared the Young King and was to be sacrificed to become the Avatar of the Bloody Handed God, Kaela Mensha Khaine. Not much else is known about Rakanis other than that he was a Warp Spider exarch.

Farseer Caerys is a Farseer from Craftworld Ulthwe, and the leader of the Eldar forces in the Kaurava system. She is allegedly the successor of Farseer Taldeer since she was apparently killed during the events of Dark Crusade because the Dawn of War continuity stated that the Blood Ravens won the battle for Kronus. The Eldar here are based in a site sacred to them, on Kaurava III, where they took down a manifestation of the C tan god, the Deceiver, while defeating local Necron forces.

When the Eldar are defeated, Caerys, rather than facing death or capture, retreats back to her Craftworld through a Webway Gate, declaring resignedly that if the Necrons ever awaken again on Kaurava III another race must stop them For we, shall be gone.

Should the Eldar prevail in crushing all resistance in Kaurava, they begin destroying all traces of the conflict while leaving behind Eldar guardians to sabotage any Imperial efforts to recolonize the system to prevent reawakening the C tan god.

Kayleth is haughty, curt, and pragmatic. She knows exactly what to do and how to do it in any military situation, and is in no way humble about this expertise, treating other races and opponents as irritations along the path to completing her mission.

She leads the Eldar Warhost of Alaitoc whose task is to prevent the realization of a prophecy which implies the imminent destruction of Typhon.

Idranel led a warhost from Craftworld Ulthwé in sub-sector Aurelia, seeking to stir up the Orks to attack the Imperial troops there. However, the Ork uprising was a cover for Idranel s true objective: to divert the incoming Tyranid Hive Fleet to the hive world of Meridian. Her plan was to break into the planet s primary production center of Angel Forge and overload its power generator, which would cause a chain reaction across the entire planet that would destroy the Hive Fleet, but at the cost of Meridian s population. Idranel deemed this a fair trade, as it was intended to sacrifice the human world in order to keep the Hive Fleet from attacking Ulthwé itself. She is confronted at Angel Forge by the Blood Ravens Space Marines, and eventually slain by Sergeant Tarkus in Terminator Armor.

Lord Bale is the Chaos Lord who brought the ruinous powers of Chaos, namely the Alpha Legion, to Tartarus. He was pursuing the Maledictum for himself, and the Chaos gods. He believed he was in control; however, Sindri Myr was actually making all the important decisions. Eventually Sindri left Bale to fight Gabriel Angelos alone so that when Bale was killed in the duel, his Sacrifice added to the deaths needed to obtain the Maledictum. Bale was armed with a Manreaper Scythe and a Bolt Pistol.

The main antagonist of the original Dawn of War campaign. Sindri was a sorcerer of the Alpha Legion who came to the Imperial planet Tartarus seeking a powerful Chaos artifact known as the Maledictum, a stone imprisoning a greater daemon of Khorne. Sindri was able to extract The Key, which was the artifact that allowed him to use the Maledictum to be able to ascend as a Daemon Prince. With the Imperial forces on the planet distracted by the concurrent Ork invasion, Sindri and his nominal master, Chaos Lord Bale, had little trouble reaching the artifact, but they were detected and pursued by a company of Space Marines from the Blood Ravens chapter. Sacrificing the unwitting Bale to the Space Marines onslaught, Sindri released the stone s power, ascending to daemonhood in the process. Though his daemon form was immensely powerful, he was eventually destroyed by the Third Company of the Blood Ravens, led by Brother-Captain Gabriel Angelos, wielding the daemonhammer, God-Splitter.

The borderline psychopathic Chaos Warlord who led a warband of the savage World Eaters Blood Legion of Khorne against General Sturns Cadian 412th Imperial Guard Regiment and the Craftworld Ulthwé Eldar led by Farseer Taldeer on Lorn V. Crull and the Ork Warboss Gorgutz strike an uneasy alliance after a captive guardsman reveals an Imperator-class titan is on Lorn V.Crull later plans to kill Gorgutz once he obtains the titan in order to destroy the Forces of Order, but immediately break once Gorgutz announces he will destroy the Titan, which Crull wants to claim for his own personal gain. He was defeated and killed on Lorn V by Gorgutz, and his skull mounted on the latter s pointy stik, but if Eliphas the Inheritor finishes off the Orks in during the Dark Crusade, Eliphas recovers Crull s skull and adds it to the tally for the Skull Throne of Khorne, obtaining Khorne s favour. Rather than the Manreaper wielded by Lord Bale, Crull was armed with a large Khornate mace.

He was rare amongst Khorne-worshipping warlords in that he sought the advice and skills of Sorcerers, who are aligned with Tzeentch, though he had an immense distrust of them at one point referring to them as vermin.

A Word Bearers Legion Dark Apostle who seeks the favor of the Chaos gods, he is the Warlord of the forces of Chaos on Kronus in the Dark Crusade, leading a full company of Word Bearers from an active Warp Gate in the Deimos Peninsula. He is very witty and possess a dry sense of humor. What is known of him is that he seeks to restore the Word Bearers long-lost honour on Kronus after their defeat by the loyalist Ultramarines during the Horus Heresy. Eliphas was but a mere Sergeant in the Legion then, but subsequently rose through the ranks. If the Word Bearers finish off the other six races in Dark Crusade, Kronus itself is transformed into a Daemon World, the core of a warp/realspace overlay. Most of the population of the planet is either converted to Chaos worship or slaughtered as sacrifices to the Dark Gods. Eliphas ascends to Daemonhood with the favor of all the four Chaos Gods, Warmaster Abaddon the Despoiler, and Lorgar, Primarch of the Word Bearers. Eliphas rules over this Daemon World, and uses this new bastion of Chaos power as a stepping stone to launch further attacks against the Imperium. Eliphas gains Khorne s favor by giving him the skull of Lord Crull, meaning that in the official continuity, Gorgutz was successful in killing him on Lorn V.

An interesting situation arises if Eliphas attacks the Blood Ravens stronghold or vice versa. In addition to the bad blood and grudges between both sides, from Eliphas comments during the battles it is implied that the Blood Ravens are indeed a loyalist splinter of a traitor Legion. This is because Eliphas repeatedly mentions they are close kin brothers, which could mean: 1 He meant the common origin of the loyal and traitor Astartes or 2 He is referring to a possible direct link between the Blood Ravens and a Chaos Legion indeed, Ahriman himself of the Thousand Sons reveals that the Blood Ravens could be a loyalist splinter of his legion in the third novel of the Dawn of War series, tempest. Of greater significance is the aftermath of the Blood Raven s defeat; should Eliphas succeed in taking the Blood Ravens stronghold, he gains the favor of Warmaster Abaddon, which is noted as odd considering the Blood Ravens are not a First Founding chapter meaning their history should not extend as far as the Horus Heresy, providing no apparent reason why the Warmaster should take a special interest in Blood Raven deaths. However, one of the major plot themes of the Blood Ravens Chapter is their mysterious origin, unknown even to themselves.

When the Chaos army is defeated and their stronghold taken by an opposing army, Eliphas is shown conversing with and shooting at an unknown Daemon Prince who appears inside the collapsing Warp portal, come to punish him for his failure. This Prince is possibly Lorgar, the corrupted Word Bearer Primarch himself, or Kor Phaeron, his trusted lieutenant.

In this scene, Eliphas makes a reference to a place called the Basilica of Torments. What can be interpreted is that it is some sort of torture temple, and that Eliphas had been sent there before for some past failure.If the player starts the Chaos campaign, the narrator reveals that this failure was his defeat at the hands of the Ultramarines on Kronus during the Horus Heresy. Eliphas defiantly shouts his refusal to return to the Basilica while shooting at the Daemon Prince; the Prince states that Eliphas will indeed not be sent there, choosing to destroy Eliphas instead; for according to the Prince, The Basilica is reserved for those who may redeem themselves.

The Prince then lifts Eliphas into the air and makes the Chaos Lord explode into a spray of blood and viscera, possibly as a sacrifice for the god Khorne.

When confronting Eliphas with any of the other six races, he whispers into the minds of the enemy commanders:

Imperial Guard: Lukas recognizes the Chaos Lord s voice and fearfully orders for an Imperial Sanctioned Psyker to be brought at once.

Orks: Gorgutz maddeningly shouts back at Eliphas, ordering him to get out of me head, while Eliphas makes an insulting commentary of Gorgutz s barbarity and crudeness.

Tau: Kais cannot hear Eliphas at all due to the weak warp presence of a Tau, so all he can hear is some kind of buzzing. He attributes this to a defect in his communication system before switching channels, but the comm chatter persists when Eliphas attempts to speak to Kais again, at the end of the level.

Necrons: Eliphas attempts to whisper vainly to the Necron Lord itself, only to realize that it has no soul to respond back with. Eliphas responds with a tone of revulsion, fear and hatred, as nothing is more detestable to a Word Bearer than the soulless. This is also the only time that the Necron Lord speaks for itself, rather than being spoken for by the Pariah.

Eldar: Farseer Taldeer responds normally, as external voices in an Eldar s mind are far from abnormal. Eliphas claims that destiny brought Taldeer to Deimos.

Space Marines: Eliphas makes offers of redemption to Captain Davian Thule, referring to him as a brother much as is the case when Eliphas in turn attacks Thule s stronghold, and opening the door for him to be forgiven. Incorruptible and loyal to the Emperor of Man, Thule unequivocally rejects the offer.

Eliphas the Inheritor returns in Chaos Rising as a champion of the Black Legion and second-in-command to Araghast the Pillager. It is unknown how Eliphas survived, given his supposed death following his defeat by Davian Thule and the Blood Ravens on Kronus, though it is speculated by Jonah that some daemons of the warp may have revived him. He later betrays Araghast by leaving him to be killed by the Blood Ravens and assumes control of his warband to fight against the Blood Ravens. During the final battle, he attempts to kill the Force Commander and his squad, but is defeated. For his failure, he is imprisoned and tortured by Abaddon, despite his promises that the Blood Ravens will fall.

Coming back after the events of Aurelia, Eliphas along with Neroth and Varius had come to find an old friend that he is been tracking. This is only the first part of Abbaddon s master plan.

Eliphas also appears in the Space Marine campaign as the boss of the tutorial level. Though he is killed by the marines under Apollo Diomedes, he still mocks him being blind to Kyras corruption.

These powerful sorcerers, probably named after the mythological twins Amphion and Zethus, were the closest advisors to Eliphas the Inheritor. The opening of the great Warp Portal on the Deimos peninsula was their doing. Unlike the other sorcerers, who sacrificed themselves in order to bring forth greater daemons of Khorne, Amphion and Zethus stayed close to Eliphas at all times during the battle for the peninsula and likewise found their death in the defence of the great portal. Since they are voiced by the same voice actor, they can be assumed to be twins, given the origin of their names.

Firraveus Carron is the leader of the Alpha Legion forces. Despite hailing from a legion devoted to Chaos Undivided, Carron has an incredible blood thirst and seems to devote himself entirely to Khorne. Similar to his peer Lord Crull, who led Chaos forces on the planet Lorn V, he shows a similar psychotic behaviour and lack of mental balance though not to the same degree, though Tahril considers him and Farseer Caerys to be the least foolish of the other commanders.

He is initially armed with a sword and bolt pistol, and acquires a helm and runed suit of armor said to be once worn by Alpharius, Primarch of the Alpha Legion, as well as a Manreaper, a Khornate Chainaxe, a plasma pistol, and a meltagun. He also receives the gift to shoot daemonic fire from his hands, and eventually ascends to become a Daemon Prince.

The Alpha Legion is operating in the heart of a warp storm, using shrines to keep a permanent link to the warp, which can only be stopped by destroying the shrines in the Alpha Legion s stronghold.

When defeated, Carron is shocked at his defeat after all the devotion he has given and attempts to escape only to face the Player s commander in single combat. As Carron attempts to escape, he is distraught and predicts that The horrid blossom of Chaos will wither, will die. The player s commander then kills Lord Carron using a special kill-move.

The Black Legion warband assailing the sector follows Araghast the Pillager, a Champion of Chaos feared for his terrible savagery. Araghast s claim to have ravaged a thousand worlds is no idle boast. In the game, he is a Chaos Lord of the Black Legion forces invading planet Aurelia as well as one of the main antagonists. The player s Blood Ravens face after he mocks them for the majority of the chapter for leaving the sector. After most of his health is depleted during the boss battle with him, Araghast attempts to escape in portal he set up advance, but Eliphas refuses to open it and leaves Araghast to die at the hands of the Blood Ravens.

Abaddon, Warmaster of Chaos and lord of the Black Legion, appears briefly in the ending cinematic of Chaos Rising regardless of the status of the Commander at the end of the campaign. After the battle, Eliphas is held in some kind of prison, and Abaddon enters. Eliphas swears that it will be as I promisedthe Blood Ravens will fall, just before Abaddon reaches out with the Talon of Horus. In Retribution, Abaddon orders Eliphas to stop Kyras from sacrificing the entire Blood Ravens chapter, viewing it as an attempt to usurp his power in the eyes of the Chaos Gods.

Ulkair, the Great Unclean One edit

Ulkair is an ancient and powerful Greater Daemon of Nurgle, and the final boss of Chaos Rising. He possesses the ability to command warpstorms, something daemons are not usually stated to have the ability to do. Ulkair had attacked Aurelia a thousand years in the past, but was imprisoned in the planet by Kyras. Late in the game he is freed by Eliphas, but still unable to leave Aurelia until a number of deaths occur, after which he intended to destroy the rest of the sector. During his attempt he is defeated by the Blood Ravens, causing him to be re-imprisoned. However, he warns them that his prison is already weakened, and with Kyras, its creator, following Chaos, he would be free again.

General Sturnn of the 412th Cadian Infantry Regiment

General Sturnn is the stern and upstanding leader of the Imperial Guard contingent deployed in Winter Assault s campaign mode. He commands the 412th Cadian Infantry regiment and is assigned to locate an Imperial superweapon, the Titan Dominatus, on the planet Lorn V. He wields a pair of lightning claws, one of which has an integral Storm Bolter mounted on it. He also carries an ornately crafted laspistol, but only uses this for field executions one of his special close combat kills on defeated foes involves its use. He is accompanied by an unidentified Commissar, who provides counsel on pressing matters and often relays the General s orders to the men of the regiment along with rousing speeches to rally their fighting spirit. An expedient man, Sturnn is willing to forge alliances of convenience with alien races such as the Eldar if it will help his regiment achieve its goals, although he will not hesitate to break that alliance when it is expedient to do so. At the end of the Imperial campaign, with the aid of a small group of Ultramarines, his forces successfully deliver the Titan s Princeps and crew to the ancient war machine, power up its massive Titan weapons, and use them to destroy the attacking Necron force and the Imperial Guard are victorious. Though Taldeer appears in Dark Crusade, it is shown in the book Dawn of War: Tempest, that Imperial Guard was victorious and had begun to repair the Titan Dominatus. It is also confirmed by the description of the armor named Shield of Sturnn, which can be found during the Imperial Guard campaign in Dawn of War II: Retribution. In the disorder campaign non canonical he is killed by Gorgutz and his head is put on Gorgutz s pointy stik.

Carus Brom is an Imperial Colonel tasked with overseeing the 37th Tartarus Planetary Defense Force Regiment, or PDF. Brom accepts commands from Gabriel with little hesitation, having a deep respect for the commander; however the mere presence of Toth is enough to make the veteran Colonel extremely nervous. It is believed Brom escapes off-planet with his remaining troops during the later missions in Dawn of War s single-player campaign. Brom was armed with a Power Sword and Bolt Pistol. He is also able to use the Rally Squad ability that Space Marine Sergeants were equipped with.

At the end of Soulstorm, after Eldar take over the planet, Colonel Brom is seen on Kaurava III, after attempts of re-colonizing the planet fail.

In the events of the novelized version of Dawn of War by C.S. Goto, Colonel Brom instead turned to Chaos and attacked Captain Gabriel Angelos during his attack/push to the summit where the Maledictum was located. According to the novel, Colonel Brom was not satisfied being put down on occasion by Gabriel s orders, resulting in Chaos finding its way into his heart. Colonel Brom was nevertheless killed along with the corrupted PDF and Imperial Guard who had turned traitor. Only a handful of loyal Imperial Guardsmen survived and joined up with the Forces of Order Space Marines and Eldar in the battle to the Summit.

Governor-Militant Lukas Alexander edit

General Lukas Alexander was initially sent to Kronus by Segmentum Command to track down and capture Farseer Taldeer after her actions on Lorn V as shown in Winter Assault. His forces landed in the abandoned city of Ironworks Bay, and found traces of ancient relics scattered across the planet, including the Hellstorm Cannon, a weapon from a Horus Heresy-era Imperator Titan, Aquila Ignis, a Legio Mortis engine which had been felled during the last stages in the siege of Magma city when it s lava gates were opened and the city flooded during the mechanicus civil war. The city was renamed Victory Bay, and techpriests began excavating the massive Titan cannon. However, this mighty gun is out of scale with the rest of the game, and has obviously been scaled down and had a blast door added to the side leading to the governor s base. The Imperium then gave Lukas Alexander the title of Governor-Militant of Kronus, and tasked him with re conquering the planet for the Imperium from the Tau. It is interesting to note that the Titan cannon is an energy weapon, whereas a Hellstorm Cannon as it appears in other Warhammer 40,000 background is, in fact, a projectile weapon similar to a vastly scaled-up version of a Dreadnought s assault cannon.

Alexander formed the 1st Kronus Regiment, naming them The Liberators, since his soldiers were fighting to free the humans who were living under the rule of the Tau. Unfortunately, his goals soon put him at direct odds with a Blood Ravens task force that arrived on Kronus soon after The Liberators, trying to uncover mysteries about the chapter s past. The Blood Ravens are then ordered to purge the planet in order to ensure their findings remain secret. They warn Alexander to leave, but he is determined to follow through with his orders and push the other factions off Kronus. Alexander is initially equipped with lightning claws and a wrist-mounted bolter. As his campaign progresses, he eventually obtains a wrist-mounted plasma pistol and power fists, as well as a full suit of carapace armour along with his Symbols of Office and optical implants. It is interesting to note that the 1st Kronus Liberators have the same uniform as the 101st Vendoland in the Army Painter, save for the badge and banner, possibly indicating that the Governor-Militant and his troops were originally part of the 101st Vendoland.

When the Governor-Militant is successful in his task, he becomes one of the most powerful men in the sector with an entire planet at his command. Most of the 1st Kronus Regiment are subsequently sent off to other nearby worlds as reinforcements, while the Governor-Militant himself remains on Kronus to oversee the administration of Kronus and the creation of the Planetary Defense Force. With the ancient Titan cannon safely secured, the Adeptus Mechanicus were able to better study it, eternally grateful to Alexander. With the loss of Tau control on Kronus, the human population, with little encouragement, proceeded to massacre any Tau or Tau-aligned humans who did not evacuate along with Shas O Kais. Finally, with the defeat of the Blood Raven taskforce, incriminating documents and artifacts from their Castellum Incorruptus was found and handed over to the Inquisition, calling into question the history and the true nature of the Blood Ravens.

Should the city of Victory Bay be captured, after the death of Lukas Alexander, the last of the 1st Kronus Regiment make a futile last stand near the Hellstorm cannon. To prevent the fall of the Titan cannon to the attackers, Captain Gregor Vash orders a Techpriest to overload the core. The Titan cannon begins to overload and explode, the blasts taking out the nearby combatants. However, if Chaos were the victors, it implies that pieces of the Titan cannon still remain, as Eliphas sorcerers released a daemon of rot and plague which means it belongs to the Chaos god, Nurgle from the cannon through a ritual of sacrificing the corpses from the attack. The daemon likely has resided in the cannon for ten millennia since the traitor Titan Aquila Ignis last walked during the mechanicus civil war in the Horus Heresy as implied in the novel Mechanicum, and by doing so, Eliphas gained the favour of that particular Dark God. Also, if Eldar attacked Victory Bay and won, implications of pieces remaining of the Titan cannon are evident as the narrator states that the Farseer ordered warp bombs to be placed on what was left of the Titan cannon and detonated, disallowing the Imperial Guard the chance to salvage anything of the formidable Titan cannon. Another interesting note is after the Guards defeat from the Necrons. The narrator says that the forces of the Nightbringer simply ignored the cannon, implying how advanced their power really is. But if the Orks are victorious, Gorgutz s mekboyz salvage some of the cannons remains and use them for their own weapons. Another interesting point that may be a glitch is that when the Orks defeat the Imperials, the Kasrkin sergeant is left fighting an Ork nob while ordering the techpriest to destroy the cannon and is killed before that same nob kills the engineseer while carrying out the ritual.

It is uncertain why the Imperial Guard would destroy the cannon in such desperation if defeated by the Space Marines, although perhaps Alexander s desperate last shout to his men These marines fight against the Emperor s holy will. indicates that the Governor-Militant is taking no chances regarding the cannon possibly coming into the hands of traitors. It is most likely after what we see in the introduction of the Space Marines where Davian Thule orders Lukas Alexander to step down while the Space Marines purged Kronus, and Lukas bluntly refused, causing a war between the Space Marines and the Imperial Guard. In the introduction the narrator says: Captain Thule ordered the withdrawal of the Imperial Guard forces stationed in Victory Bay, but Governor Alexander flatly refused to pull his men back. Thule judged the Governor a good man, but had little choice but to send his Space Marines to battle the Governor s troops along with all the other powers on Kronus. The Blood Ravens willingness to fight soldiers of the Imperium did not go unnoticed.

One of Governor Alexander s subordinates, a kasrkin officer who often reports to Alexander about new developments during battles and possibly fights beside him as part of his Command Squad. If the Imperial Guard is defeated at Victory Bay, he and fellow Kasrkin stand their ground outside the Hellstorm Cannon, where he orders the last techpriest to overload the core, the resulting explosion killing him if he hasn t been gunned down already. When the Imperial Guard succeeds in capturing Kronus, he is promoted to Colonel and is placed in command of the 1st Kronus regiment and shipped off world with the rest of the regiment to the next conflict zone.

Regimental Commissar Anton Gebbet edit

Second in command for the 1st Kronus Liberators on Kronus, Gebbet is ready to take command should Lukas Alexander fall. Due to his station as a Commissar, he is even authorized to execute the Governor-Militant if his resolve falters. He can be acquired as an honour guard unit during the campaign.

Also, if Victory Bay, the Imperial Guard stronghold, is attacked, Gebbet is placed in direct command of the Liberators 5th Company, whose loyalty and resolve in combat was questionable. As the narrator states, Without Gebbet s whip, the company would surely fold, it makes it clear that he was a fierce leader. This is emphasized when he executes a guardsman during the opening cutscene of the Imperial Guard stronghold just because he stepped out of line to say something, stating that, If you will not serve in combat, you will serve on the firing line.

One of the mission objectives of the stronghold mission is to eliminate the Commissar and his Ogryn enforcers. This will cause 5th company to rebel, although this is little but a distraction for the main Imperial force so that players can ally up as support units because the handful of guardsmen and few chimeras that they build are often ordered to walk straight into the range of the weakened Baneblade s earthshaker cannon.

General Vance Stubbs is the leader of the 252nd Conservator Imperial Guard Regiment, mostly stationed on Kaurava I. He thrusts his forces into the conflict, hoping to restore the Kaurava system to its former glory, for the men who serve him, and the people of the system. He is also galvanized by the hope of simultaneously asserting the 252nd s right to rule the system, over the other Imperial factions. His Wargear are similar to Lukas Alexander s, though he merely receives better Claws as his melee weapons rather than changing to Power Fists for his final weapon as well as gaining items apparently formerly belonging to Lord Commander Solar Macharius and Ibram Gaunt.

His Wargear are unique: second range weaponry upgrade doesn t replace the first one however, his first range weapon upgrade still replaces his initial one, serving as a separate weapon. Also, he can unlock Ibram s Vestment - the ultimate Wargear, which can be obtained only if the other ones are unlocked.

If defeated by the Blood Ravens, any surviving guardsmen are treated as comrades-in-arms. Force Commander Boreale orders the survivors to be given safe return to Segmentum Command, where only a few are likely to survive Inquisitional debriefing. The factories and munitions are then used by the Blood Ravens, who proceed in the fight for the system.

If the Imperial Guard manages to win the war, General Stubbs and his men are declared heroes by the people of the Kaurava system. The system begins thriving again thanks to vast rebuilding, mining and terraforming projects. The numerous military academies that are built there, turn out superior guardsmen who are second in quality only to the Kasrkins of Cadia. However, it is unknown if this is the canon ending.

The leader of the Tau forces on Kronus in Dark Crusade, a merciful Leader unlike the other Commanders, Shas O T au Kais plans to reclaim the entire planet from the other six races. As a firm believer of the Greater Good, he is convinced that he can persuade anyone to accept Tau ideology, and he often gives his foes the chance to surrender before attacking, with the exception of the Necrons. Humorously, when he makes this offer to Warboss Gorgutz, the ork leader sarcastically replies, You don t know much about Orks, do ya grey-skin.. Initially sent to Kronus after receiving a distress call from the colony, under attack from the Necrons, his mission became more complicated as the colony came under attack from the other races. From the capital city of Or es Tash n, under the guidance of Ethereal Aun el Shi ores, Kais faces an uphill task in securing Kronus.

Shas O Kais is also one of the few Commanders that actually looks out for his troops and cares for their lives, which was stated by Blood Ravens Captain Davian Thule.

Using an XV22 Battlesuit, like the Tau Commander Shadowsun, he is at first only equipped with a burst cannon in his right hand, but as the campaign progresses, at full weapon capacity, he carries a fusion blaster replacing the burst cannon, subsequently replaced by a plasma rifle, a heavy flamer in his left hand and missile launchers mounted on each shoulder. Of significance is the fact that Kais is the only faction commander without a melee attack. Instead he uses his jetpack to launch himself in the air and fire down upon his attackers. He can also be equipped with Iridium armour, as well as a cloaking field, a jetpack, and an advanced sensors array that allows him to detect stealth units. A combination of Shield and Gun Drones can accompany him once they are earned in the campaign. As his weapons aren t any stronger than the standard game versions, he is by far the weakest of the commanders.

If his Tau strike force finishes off the other six races in Dark Crusade, the Tau colony on Kronus is slowly revitalized as more Tau and Kroot begin to move in from other worlds. The defeated human Imperials that fought and/or betrayed the Tau were placed in re-education camps. Rumours of a sterilization policy upon the humans abound as according to the narrator the human population starts to dwindle very rapidly as the Kronus colony begins to thrive again. A lone squad of Imperial Kasrkin escape from one of these camps and launch a guerilla campaign against Tau forces.

When the Tau stronghold of Or es Tash n is taken, it shows the Ethereal Aun el Shi ores being killed. Kais lands with some Crisis Suits, discovers the Ethereal s body, and tells the remaining Tau to evacuate the planet, grabbing the body he informs his forces that he will return to T au to give the Ethereal a proper burial. He is one of the few commanders who definitely survives after their faction is defeated.

When Kais encounters Space Marines, he also calls out Space Marines. They will pay dearly for Damocles. referring to the Damocles Gulf Crusade, the first major conflict between the Imperium and the Tau Empire, during which the Imperium had the populations of numerous Tau worlds eradicated without mercy.

The Tau Ethereal governor of Kronus and Shas O Kais s advisor. Described as being the next generation of the Tau Ethereal caste, he is determined to restore Kronus back to the Tau Empire and feels discontent towards those who do not accept Tau ideology of the Greater Good, especially Orks and Necrons. If the Tau are attacked in their city of Tash n, he becomes the prime target of the invading force, seeing as how his death would shatter the Tau morale. Killing him is Tau stronghold mission s final objective, after he dies, the player wins. When the invaders are successful, he and his bodyguards are killed in a hail of gunfire, where his body is recovered by an emotionally shattered O Kais; who orders what remains of the Tau military to evacuate and return the Ethereal s body back to T au, leaving the civilian Tau population of Asharis at the mercy of the invaders.

Shas O Or es Ka is the leader of the Tau Fire Caste strike force sent to the Kaurava system. He seems much more merciful than O Kais, who led Tau forces during the Dark Crusade - ordering his troops to allow the Eldar to flee when the Tau take their fortress, as well as welcoming the remaining Imperial Guardsmen and civilians into the Tau empire after the Imperial Guard are eliminated. He is portrayed as using a new war strategy, that deviates from the traditional Mont ka and Kauyon techniques, known as Great Strength, Great Strike. The Tau forces in the system are based in the secret, but heavily fortified Nan-Yanoi moon base, armed with the interplanetary Ar Ka cannon. From this lunar installation, Or es Ka intends to conquer the Kaurava system, and prepare it for colonization by the Tau Empire.

The Shas O goes to battle in an XV22 Battlesuit. Similar to O Kais, Or es Ka s suit can take a flamer, missile pods, a jetpack, a stealth field and a shield drone as upgrades. A multi-tracker, shield generator, and a marker drone distinguish his suit from his predecessor, as well as his main weapon options of a fusion blaster which can stun vehicle crews and a cyclic ion blaster, effective against infantry.

If the Nan Yanoi Stronghold Coalition Center is destroyed, a cutscene shows fire warriors and Ethereal Aun Ro Yr being gunned down then Or es ka has an emotional outburst at the sight of the Ethereal s death stating We have lost all.

If defeated by the Sisters of Battle, Canoness Selena Agna takes the skulls of Commander Or es Ka and the Ethereal Aun Ro Yr as offerings to the God-Emperor and testaments to her faith.

If defeated by the Necrons, the Necrons gather up all of the wounded, dying and captive Tau, Kroot, and Vespid and hand them over to the Flayed Ones to practice on for the next battle.

If defeated by the Dark Eldar, hundreds of Tau Fire Warriors are taken prisoner, destined for the torture chambers of Lacunae and later Commorragh. In the battle s aftermath Asdrubael Vect himself presides over the vile banquet held to celebrate the victory and personally eats the heart of the dying Ethereal Aun Ro Yr.

If defeated by Chaos, Carron has cruel torture and foul ceremonies performed on the Tau who are unlucky enough to not to die in battle. Within hours of Nan Yanoi s capture, the base is covered in the blood of its defenders, and the Ethereal s carcass is hung on the Ar Ka cannon, the only part of the lunar installation Carron did not see fit to desecrate.

If, however, the Tau succeed in defeating all other races, it is noted by the narrator the rest of the Tau Empire is impressed by his victory, and begins to look at ways to incorporate the Great strength, great strike tactics into the Empire.

The leader of all Necron forces on Kronus. As he appears unable to speak, all external communications are made by one of his Pariahs, a former human scientist named Thomas Macabee who was the sole survivor of an expedition he led to explore the catacombs of the Thur abis Plateau. For reasons unknown, he retained traces of his former identity and was turned into a Pariah instead, serving as a spokesman of sorts for the Necrons. Dormant for millions of years, the Necrons of Kronus are now reawakening, like their compatriots on other worlds, and are determined to exterminate all life on Kronus. In all likelihood, their actions could have precipitated the conflict leading to the Dark Crusade. The Necron Lord is initially equipped with basic equipment, but eventually gains more powerful equipment such as an advanced chassis called the Heart of Darkness, staff upgrades, such as flaying blades, a death mask, which allows him see infiltrated units, and cloak which allows his faster movement. He is the strongest of the commanders with his ability transform into the essence of the Nightbringer, making him invincible for 60 seconds and giving him a massive increase melee and ranged damage.

If the Necrons finish off the other six races in Dark Crusade, they deploy their massive Monolith from beneath the surface and proceed on to kill off every single living organism on the planet, eventually drying up the oceans, and turning the resultant lifeless planet into a Tomb World. The Tomb World of Kronus then becomes a thorn in the side of the Imperium and the Tau for years to come, as more Necrons reawaken and continue their Great Work on nearby worlds. The Imperium, Tau, and Eldar launch attempts to defeat the Necrons on Kronus, but all of their attempts are thwarted by the Necron tombships.

On the other hand, when the Thur abis Plateau is taken, it shows the Necron Lord near the Pariah Thomas Macabee, urgently persuading the Necron Lord to resurrect a mass of dead warriors as the living are escaping, when he discovers the planted bomb. He tries to warn the Lord, but the bomb goes off in a massive explosion, collapsing the catacombs of the Thur abis plateau, and entombing the Necrons under tons of rock. The bomb is different for each race, the Space Marine/Chaos bomb being very similar, the ork s bearing resemblance to a Burna Bomb, the Imperial Guard s like a thermo-plasma generator etc. The Nightbringer is seen screaming before the blast consumes him completely. If this was the Necron Lord possessed by the essence of the Nightbringer then it would have left him, leaving the Lord to be sealed off or crushed. But if it was the real Nightbringer, then the Necrodemis binding his essence would have been shattered and his essence would have returned to his stasis tomb. His carapace would have reformed, ready to be occupied by him again or he the Necron Lord as Nightbringer or Kaelis Ra himself the Nightbringer would simply phase through the rock and stone and emerge above without damage.

In Dawn of War II, The Necron Lord was stated to be defeated by Davian Thule, who attributes the victory to Reclusiarch Mikelus despite the fact that Mikelus was slain by the Necron Lord, after which Thule was able to defeat it. The Necron Lord was also stated to be responsible for the loss of one of Thule s eyes, necessitating the bionic replacement seen in the sequel.

The head of a human archaeological expedition funded by the Tau authorities on Kronus, Macabee and his team inadvertanly opens the entrance into the Necron catacomb in the Thur abis Plateau, waking them from their millennia long slumber. Whilst most of the team was killed, he was instead transformed into a Necron Pariah Another occurrence of the Pariah gene which is found in humans, but is quite rare, where he retained traces of his personality. He acts as both the spokesman for the Necrons, often telling the enemy their death was coming, and a sort of advisor for the Necron Lord. If the Necrons are defeated in the Thur abis Plateau, the final scene shows him urging the Necron Lord to resurrect fallen Necrons. He then discovers a bomb left in the centre of the plateau and before he could warn the Lord, the bomb detonates and brings down the area, killing him as well. As he is not made entirely of necrodermis, he and all other Pariahs cannot self-repair, he is extremely unlikely to reappear.

Necron Lord of All Kaurava edit

This Necron Lord leads the Necrons awakening across Kaurava III, with the intention of re-claiming the entire system from the living factions. The Necrons here fought the Eldar long ago and were defeated. Like their fellow Necrons on Kronus, they are awakening once again.

Like the Necron Lord of Kronus, the Kauravan one has no name, and is commonly referred to by his title.

Most of Kauravan Necron Lord s Wargear items are aimed at horrifying his enemies. Also, like the Necron Lord on Kronus, The Kauravan Necron Lord s melee and ranged weapons are combined in one staff.

The Necron stronghold is set in a half-excavated Necron city, in the middle of the deserts of Kaurava III.

Unlike the Necron Lord on Kronus, this one can communicate with other races by itself, rather than relying on a Pariah though, judging by his deep breath and slow speech, it is extremely difficult for him. These Necrons serve the Deceiver, rather than the Nightbringer however, the Necron Lord can manifest as both of them.

When defeated, all Necrons including The Necron Lord just shut down, having no Power left to keep them running. When defeated by the Blood Ravens, all of the Necrons are gathered up and destroyed thoroughly to prevent them from reawakening.

Mordecai Toth is a member of the Inquisitorial sect known as the Ordo Malleus or Daemonhunters, having been sent on assignment with some knowledge of Tartarus s dark past and a powerful daemonic artifact sleeping there. Toth s mere presence indicates something dark afoot on Tartarus, and none dare cross Toth directly.

Toth, upon landing, immediately suspects Brother-Captain Gabriel Angelos, the Blood Raven Force Commander, of being tainted by Chaos, citing that Gabriel willingly put his own world to the torch. As an Inquisitor, Toth has authority to seize command of almost any Imperial force, including the Imperial Guard. Toth realizes later, to his horror, that it was in fact Isador, not Gabriel, who had contracted the taint of Chaos. When the truth is known, Toth apologizes, and to steel Gabriel for the final climatic battle ahead, bestows upon Gabriel his holy Daemonhammer, Godsplitter- a weapon of the Inquisition consecrated and imbued to defeat Daemons- to crush the sorcerer-turned-Daemon Prince Sindri Myr- and those who would associate with Chaos. Toth was equipped with Godsplitter and a Plasma Pistol throughout most of the battles on Tartarus. In the final battle of the campaign, Toth was equipped with Gabriel s Power Sword after giving the Space Marine his Daemon-Hammer.

In Dark Crusade, once the player has finished the campaign as the Blood Ravens, Toth is seen in the ending video questioning Captain Thule, accompanied by a first company veteran and numerous squads of Space Marines.

Canoness Selena Agna of the Order of the Sacred Rose leads the Sisters of Battle forces in the Kaurava system. Her forces have set up a stronghold on Kaurava I, from which they will launch their purge of the system.

As in Dark Crusade, the Imperial factions wage war on each other. The reason in Soulstorm being the fact that the Sisters believe the 252nd Kauravan Conservator Regiment, led by General Vance Stubbs, are responsible in some way for the Warp Storm. This is untrue, and Stubbs believes he is innocent. He therefore refuses to lay down his arms, forcing the Sisters of Battle to wage war against them. For the Space Marines, Force Commander Boreale also stands his ground and refuses to back down, forcing Canoness Agna to wage war on them as well.

Selena is initially armed with a single-sided chainsword and a bolt pistol, and clad in basic power armor. She upgrades her bolt pistol to a plasma and finally an inferno pistol, while her melee weapon is upgraded into a power sword and finally into a Brazier of Holy Fire. She gets a suit of Crusader Armor, and acquires a protective Rosarius as well. Similar to the Chaos commanders, she has an ultimate wargear that can be unlocked only after taking the other nine - an aura of fire.

If defeated by the Space Marines, all survivors are treated with the utmost deference, and are given swift medical aid and safe passage back to the Convent Sanctorum on Ophelia VII where they will be at the mercy of the Inquisition. If defeated by the Imperial Guard forces, General Vance Stubbs remarks on his victory as a sign of the Emperor s will for their control over the system.

When the Sisters defeat all the other factions, they begin a massive purge to rid the system of anything and anyone suspected of Heresy. The planets of the system become Monastery worlds with one ecclesiarchal citadel for each of the six major military orders of the Adepta Sororitas, where millions of Sisters of Battle visit the system as a holy pilgrimage and reminder of their crusade in the Kaurava system and to gather for Prayer and Preparation.

If she is defeated by the other factions, she and her remaining forces offer themselves as martyrs to the Emperor, and shortly thereafter are killed in a fiery explosion.

Creative note: Her first name, Selena, is derivative of Selene, the moon goddess of Roman mythology; whereas her last name refers to the Hindu fire goddess - Agni - which is fitting, given the Sisters of Battle favour the use of flame-based weaponry in combat.

Archon Tahril of the Kabal of the Black Heart is the Dark Eldar force leader. The Dark Eldar have an advantage over other races since they are using ancient webway gates and can access any other gate, meaning they can attack any race s stronghold in the few turns after the beginning of the game. The base of operations here is at the edge of the system, on a moon called Lacunae orbiting Kaurava IV. Also located at his base is his master, the Kabal overlord Asdrubael Vect. Tahril exhibits a more direct amount of arrogance even towards his own fellow Dark Eldar which both kinds of Eldar were known for, caring only to relish the hunt rather than preparing for the enemy assault. He considers all the other commanders of the other factions to be fools save for Farseer Caerys and Lord Carron, whose base is the closest to his. Tahril and all the Dark Eldar are fierce and most of their techniques are related to soul harvesting. Just like the Eldar, Tahril s forces use skimmers, instead of tanks.

As an Archon, Tahril can call on Incubi bodyguards, making him technically a command squad as opposed to a single commander, similar to the Imperial Guard hero. Tahril is unique among the other campaign commanders, as two of his wargear options are improvements for his bodyguards rather than himself.

When the Dark Eldar stronghold on Lacunae is destroyed, Vect s Dais of Destruction is destroyed Vect screaming that he will have Tahril s head for this failure, and Tahril flees into the webway, commenting that were Vect to die, he would take his place as the Kabal overlord. If defeated by Chaos, the Dark Eldar ironically find themselves placed in their own cages and torture chambers, as the narrator puts it, A just reward indeed, from the evil to the depraved. If defeated by the Orks, they are placed in the same cages, however the Orks, for sport, simply see how far they can throw the Dark Eldar in the low gravity.

If successful in their conquest of Kauruva, the Dark Eldar wipe out any resistance to their armies, then proceed to enslave the survivors, ship them back to Commoragh, and then silently slip away

A supporting character from Dawn of War II, back to prevent and fight back the forces of House Vandis with great support of the Blood Ravens and in returning the favour. Derosa, once Vandis adjutant, exposed his cowardice and seized power herself, providing critical aid to the Blood Ravens. Her actions helped save the sector, but the nobles of Meridian remain leery. Their support has been lukewarm at best. This discontent allowed Eliphas to worm his influence into the militias of House Vandis, converting them into a heretical cult and the vanguard of the Black Legion.

The former planetary governor of Meridian and head of House Vandis. He made no appearances in the campaign, only that he was mentioned. During the Tyranid invasion, Governor Vandis fled and left his sector to die. He is revealed to be aligned with Chaos and will be one of the main antagonists in the campaign though it is unknown if his loyalty with Chaos was before or after the events of the story. In the novel Dawn of War II, his shuttle crashes to the ground, and is revealed to be filled with alien artefacts and a Chaos grimoire. He is executed by Thaddeus on the spot, and his collection is burned.

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Categories: Warhammer 40,000 characters.

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List of Warhammer 40,000: Dawn of War characters

Space Marines Chapter Master Gabriel Angelos. In the first Dawn of War game, Brother-Captain Gabriel Angelos is the commander of the Blood Ravens 3rd Company.

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Warhammer 40,000: Space Marine Multilenguaje PC-GAME

ISO 7.55 GB Medicina Incl. Plataforma: PC Desarrollador: Relic Distribuidor: THQ Género: Acción, Shooter, Aventura Ciencia ficción Jugadores: 1-16 Competitivo: 16 Idiomas: Czech, Dutch, English, French, German, Italian, Polish, Russian, Spanish Lanzamiento: 9 de septiembre de 2011 Pegi: 18 NFO

Eres un Marine Espacial, uno de los guerreros de élite de la humanidad, la última línea de defensa entre el ser humano y sus enemigos. Gracias a una serie de modificaciones genéticas, el condicionamiento psico-químico y los años de entrenamiento riguroso que acabarían con una persona normal, un Marine Espacial se convierte en un superhumano.

Cuando uno de los planetas industriales Mundo Forja en el que los humanos crean sus armas más potentes es atacado y los miles de soldados imperiales que lo custodian se ven desbordados, lo único que se interpone entre este planeta y su total destrucción es tu Marine Espacial.

OS: Windows XP SP3, Windows Vista SP1, Windows 7

Processor: 2.0Ghz Dual core CPU any Core 2 Duo or AMD X2 or better

Memory: 1GB XP, 2GB Vista, 2GB Windows 7

Graphics: 256MB Video Card using Shader Model 3 Nvidia GeForce 8800GT, AMD Radeon 3850 and above

Hard Drive: 20 GB space free 10 GB free after install

Sound: Laptop and Notebook users will need to download the newest Nvidia 280.26 or AMD Catalyst 11.8 drivers.

Processor: Any Quad-core Intel or AMD Processor

Graphics: 512MB Video Card using Shader Model 3 Performance equivalent to an AMD Radeon 5750 or better

Warhammer.40000.Space.Marine-SKIDROW

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Warhammer 40,000: Space Marine Multilenguaje (Español) (PC-GAME)